We are pleased to announce the latest version of the Urban Engine, version 2.10. Our new features include:
Copy, Paste and Duplicate
Speed up your Pro Mode workflows with Copy, Paste and Duplicate. Select objects in Pro Mode and copy them (CTRL + C), then place them at different locations in the scene using paste (CTRL + V). Paste will position the copies under your mouse cursor. Duplicate (SHIFT + V) will create a new copy of the objects in their original position, allowing you to create multiple options. Read More
Drop Objects
Drop (CTRL+G) allows you quickly adjust selected objects to rest correctly on the terrain or objects underneath them. This is useful for moving multiple objects such as characters or vegetation to new locations. Read More
Click and Drag Navigation
Left click and drag to navigate around the scene with the Navigate Camera. Particularly useful when using touch screen devices. This behavior can be disabled in the Settings->Camera menu, reverting back to the previous click to move. Read More
Offline Caching
Offline caching allows you to select an area of the model and pre-download all streaming content inside this area to your hard drive. Useful for preparing for situations where internet access may be slow or unavailable. Read More
Online Licensing
Login to the Urban Engine using a username and password and the Urban Engine will automatically be issued with a valid license. We will be working with our current users to migrate to this new system over the coming months. Read More
Online Models
Online Models are securely hosted in the cloud and can be automatically downloaded to your workstation. Models can also download their latest changes as they are made available. This provides you with easy model access without the need to manually install and manage model files across your workstations. Read More
Urban Engine Support Site
Our new Urban Engine Support Site has been launched, providing an up to date User Guide, FAQ and growing knowledge base. Visit the site here: https://support.u-c.com.au/
Deferred High-res Screen Capture
Previously identified issues with capturing high-resolution screen captures with deferred rendering have been resolved. Note: Due to the additional memory overhead of deferred rendering, some graphics cards may not enable capture at the requested resolution. If this occurs, the Urban Engine will capture at the highest possible resolution GPU memory allows. Read More