Release Notes

Urban Engine 2.11 RC3 Release Notes

125 views July 27, 2016 admin 1

Welcome to the UE 2.11 RC3 release.

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With the UE 2.11 RC3 release, we are beginning a new early access program.  This is to allow our users to obtain access to the latest Urban Engine features and fixes prior to official release.

Early access releases have been tested internally by our development team and are considered stable, however as they are still release candidates there is the possibility for the occasional bug to occur.  We recommend for critical scenarios that the latest official release is used, however we encourage all users to try the early access releases where possible.

Note: License Migrations

UE 2.11 features an upgraded licensing system for improved compatibility with Windows 10 and our online licensing system.  This upgrade has the potential to break existing licenses installed on your workstation.  To work around this, we recommend migrating to our UE Online licensing system. For our migration guide, see here.

UE 2.11 RC3 Features

Panorama Capture

Capture high resolution panoramas which automatically upload to the web for you to share with other users. More information here.

Model Attributes (Beta)

Support for viewing attributes attached to your models, such as GIS or BIM information.  Requires attributes to be configured during model creation. More information here.

Licensing System Upgrade

Changes to the licensing system to streamline license management, Windows 10 compatibility, and tools for users to manage their own licenses. More information here.

Performance Improvements

Performance improvements to background loading and cutting increase frame rate and reduce stutters.

Stability Improvements to the Data Cache

Issues resulting in cache corruption have been resolved.  Additionally, if a cache corrupted due to a forced shutdown or workstation reset, it will attempt to detect the issue and clear the cache automatically where necessary.

Change log

BUG: Fixed a crash with null handle access.
BUG: Fixed a crash with incorrect database index initialisation.
BUG: Switched ogre from NedMalloc to the standard allocator. (crash fix)
ADD: Added generation of local scene reference from MGA zone in world file to support older scenes
BUG: Fixed scene geo reference valid check returning invalid failed result if called prior to WORLD_DONE loading event
BUG: Fixed incorrect application of world offset from circus world files
MOD: Replaced several instances of checking for geo referencing using mga coords in world declaration
BUG: Fixed GDAL manager not unloading geo location scene reference when exiting scenes
BUG: Fixed crash when applying ecw mapping to volatile entity selectables
ADD: Added timezone spinner to lighting configuration
MOD: Made user set timezones save with scenes user data
MOD: Removed mathematical calculation of UTC zone, now relies on worldfile or user setting
BUG: Fixed crash on loading scene reference if scene has a non projected coordinate system
MOD: Made importing scenes copy a projection file if named the same as the imported file
BUG: Fixed a crash when trying to save out cut meshes.
ADD: Added panorama tool
MOD: Made paged world a screen capture listener so it can respond to screen capture events and ensure requested data is loaded
ADD: Added callback to screen capture listener to notify of cubemap face captures
MOD: Changed the timestamp for cubemap captures so all faces have the same timestamp
BUG: Fixed crash if cubemaps tried to update while the DirectX device was in a lost state
ADD: Added shift + Pause hotkey for panorama captures
ADD: Added panorama capture button to the bottom toolbar
MOD: Split project downloader into ftp and http subclasses in preperation for hosting projects on s3/cloudfront
MOD: Added ability for remote server to send filesizes and bypass ftp checking them on remote endpoint
SKIP: Added an option for the cache to delete itself if it crashed during the last startup.
SKIP: Fixed some potential problems in the cache.
BUG: Fixed a bug where the original scene cut mesh would not always load from the cache.
BUG: Fixed an issue where the name used to save a cut mesh into the cache was null resulting in cache problems
BUG: Fixed a crash in the cache when rebuilding it when the tmp directory existed.
SKIP: Added an error message to the cache when its rebuilding.
SKIP: Made sure the WAN loader will throw if it waits more than 10 seconds for bytes.
BUG: Fixed downloaded worlds not parsing trafficnetwork files
BUG: Fixed old style projected ECW creating seams in cubemap captures
MOD: Refactored cubemap captures to resize images rather than modifying resolution to get power 2, 1:1 aspect ratio images
BUG: Fixed panorama captures being able to be captured in formats that aren’t supported by web platform
MOD: Added scene name to panorama upload headers to make sorting online easier
ADD: Added ability to set desired focal point of projected ECW, used to centre view for cubemap captures down face
BUG: Fixed HD ecw texture not updating properly during screen capture if device reset occured during render target update
ADD: Added project download resume in case initial project download fails part way through
BUG: Fixed load screen staying visible on main menu when using saved login credentials

 

 

 

 

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